Projects
PerBlue
Engine Development, Gameplay, Deterministic Simulation, Multiplayer, Tools, UI
Gameplay, simulation and tooling across several PerBlue live service games, plus leading an engine team.
City Block Builder
Unity, C#, Game Pipelines, UI, CI/CD
Traffic, render pipeline and art-pipeline work on Tentworks Interactive's tycoon game.
Terraria 3D (Mod)
C#, Shader Programming, IL Injection
A mod that renders Terraria in 3D under Shader Model 2/3 limits.
Pixel City Bros
Unity, C#, Game Pipelines, UI, CI/CD
All programming, tooling and content pipelines for a retro RPG.
Random 3D Printing and Electronics
3D Printing, CAD, Electronics
A game-playing robot, a singing 3D printer and a drawing 3D printer.
Faye and The Wondrous Flame
C++, UE4
Player locomotion in UE4 for an action-adventure side-scrolling platformer.
Pillars of Eternity / Tyranny Trailers
C#, Unity, Modding, VFX
Modding games to give a trailer crew controllable cameras and choreographed actors.
Game Jams
Rapid-fire round of game jams and side projects.
Terraria Modding
C#, Shaders, Networking, SQL, Game Decompilation
A year of paid, remote feature work on Terraria: creative mode, admin tools, custom server.