Projects

PerBlue

Engine Development, Gameplay, Deterministic Simulation, Multiplayer, Tools, UI

Gameplay, simulation and tooling across several PerBlue live service games, plus leading an engine team.

City Block Builder

Unity, C#, Game Pipelines, UI, CI/CD

Traffic, render pipeline and art-pipeline work on Tentworks Interactive's tycoon game.

Terraria 3D (Mod)

C#, Shader Programming, IL Injection

A mod that renders Terraria in 3D under Shader Model 2/3 limits.

Pixel City Bros

Unity, C#, Game Pipelines, UI, CI/CD

All programming, tooling and content pipelines for a retro RPG.

Random 3D Printing and Electronics

3D Printing, CAD, Electronics

A game-playing robot, a singing 3D printer and a drawing 3D printer.

Faye and The Wondrous Flame

C++, UE4

Player locomotion in UE4 for an action-adventure side-scrolling platformer.

Pillars of Eternity / Tyranny Trailers

C#, Unity, Modding, VFX

Modding games to give a trailer crew controllable cameras and choreographed actors.

Game Jams

Rapid-fire round of game jams and side projects.

Terraria Modding

C#, Shaders, Networking, SQL, Game Decompilation

A year of paid, remote feature work on Terraria: creative mode, admin tools, custom server.