Pillars of Eternity / Tyranny Trailers
C#, Unity, Modding, VFX
I worked on several trailers for Paradox Interactive as a subcontractor. My contribution was modding the games to give us more control over our gameplay footage.
I added XInput so we could control the camera with a gamepad: pan and zoom with smoothing filters, and record camera moves to play back while the user controlled the in-game actors. I also added the ability to force actors into specific animations and to move or delete them, so we could choreograph our shots. I also did some smoke effects and handled production management in the final week of the Tyranny trailer.