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Faye and The Wondrous Flame

C++, UE4

Faye and the Wondrous Flame is an action-adventure side-scrolling platformer. The game was going to be combat heavy: the player would unlock four new forms as they progressed, each unlocking new combat and locomotion abilities. Our goal was to build a demo to submit to Epic’s grant program.

I joined this project for a few months back in 2016. I was responsible for all of the programming and for learning UE4. I mostly worked on player locomotion: getting moving around to feel nice, wall jumps, ledge grabs, sliding, etc. I had a ton of fun working on it.

Team (2ndborne)

The bulk of the project was done by a 3D artist and me, with support from a concept artist and an animator. Everyone worked on it in their free time. It was an amazing group of people to work with.

Time

Started in late November 2016; my last commit was mid February 2017.

Postmortem

This was my favorite project I’ve worked on. It was my first UE4 project and I’m proud of what we made. Unfortunately our group disbanded before we were able to submit for grant consideration.