Pixel City Bros
Unity, C#, Game Pipelines, UI, CI/CD
I joined the team on this project in June of 2018. I did all of the programming for it: Fight mechanics, UI, AI, etc. I spent a lot of time building tools and pipelines for creating content for the game:
- World Creation: Created a pipeline for level editing, sprite ordering, and automatic collision authoring.
- In Game Cutscenes: I made some tools that made it easy to direct the actors and events in our scenes.
- Enemy AI: More great tooling to define enemy AI logic.
I wish I had better visuals to show for this one. This sizzle reel is a bit boring. ๐
Team
Everyone worked part time and as needed on this project. We had a project manager, QA, artists, and a sound designer.
Video Documentation
I did a lot of video documentation for in game tools. Here is an example of some of that documentation I did for the team.